Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. ![]() Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The halfling can move through the space of any creature that is of a size larger than its. The halfling has advantage on saving throws against being frightened. When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll.īrave.
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